[core]
tags:
autoTriggerCooldownTime_allowDangerousHighCPU: true
autoTriggerCheckRate: every8Frames
[placementRule_ ]
searchTags:
maxCount:0
searchTeam:own
searchDistance:9999
[hiddenAction_记队]
# 记录初始队伍
autoTriggerOnEvent: created
setUnitMemory: 队伍=self.teamId
showQuickWarLogToAllPlayers: 您的队伍为%{self.teamId()}
[hiddenAction_变队]
autoTriggerOnEvent: teamChanged
switchToTeam: memory.队伍
showQuickWarLogToAllPlayers: 欢迎已归队%{self.teamId()}
[hiddenAction_删除]
autoTriggerOnEvent: destroyed
requireConditional: if numberOfUnitsInTeam(withTag=’ ‘, lessThan=0)
showQuickWarLogToAllPlayers: 您的单位意外删除,现已为您紧急恢复!
alsoQueueAction: 意外恢复
alsoTriggerOrQueueActionConditional: if numberOfUnitsInTeam(withTag=’ ‘, lessThan=0)
[hiddenAction_过低血量]
autoTriggerOnEvent: tookDamage
requireConditional: if self.hp(lessThan=1) and numberOfUnitsInTeam(withTag=’ ‘,lessThan=0)
showQuickWarLogToAllPlayers: 您的单位意外死亡,现已为您紧急恢复!
alsoQueueAction: 意外恢复
alsoTriggerOrQueueActionConditional: if numberOfUnitsInTeam(withTag=’ ‘, lessThan=0)
[hiddenAction_进入载具]
autoTrigger:if self.hasActiveWaypoint(type=’loadInto’)
requireConditional: if numberOfUnitsInTeam(withTag=’ ‘, lessThan=0)
clearAllWaypoints: true
clearActiveWaypoint: true
showQuickWarLogToAllPlayers:您的单位意外进入载具,现已为您紧急找回!
[hiddenAction_意外运输]
autoTrigger:if self.hasActiveWaypoint(type=’loadUp’)
requireConditional: if numberOfUnitsInTeam(withTag=’ ‘, lessThan=0)
clearAllWaypoints: true
clearActiveWaypoint: true
showQuickWarLogToAllPlayers: 您的单位被意外运输,现已为您紧急找回!
[hiddenAction_意外恢复]
spawnUnits: (offsetRandomX=20,offsetRandomY=20)
showQuickWarLogToPlayer: 意外恢复成功