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  • Lv2
    2023

     [s-5-38] 无赖1

    [core]

     

    tags:

     

    @memory 队伍 : float

     

    autoTriggerCooldownTime_allowDangerousHighCPU: true

     

    autoTriggerCheckRate: every8Frames

     

     

     

    [placementRule_ ]

     

    searchTags:

     

    maxCount:0

     

    searchTeam:own

     

    searchDistance:9999

     

     

     

    [hiddenAction_记队]

     

    # 记录初始队伍

     

    autoTriggerOnEvent: created

     

    setUnitMemory: 队伍=self.teamId

     

    showQuickWarLogToAllPlayers: 您的队伍为%{self.teamId()}

     

     

     

    [hiddenAction_变队]

     

    autoTriggerOnEvent: teamChanged

     

    switchToTeam: memory.队伍

     

    showQuickWarLogToAllPlayers: 欢迎已归队%{self.teamId()}

     

     

     

    [hiddenAction_删除]

     

    autoTriggerOnEvent: destroyed

     

    requireConditional: if numberOfUnitsInTeam(withTag=’ ‘, lessThan=0)

     

    showQuickWarLogToAllPlayers: 您的单位意外删除,现已为您紧急恢复!

     

    alsoQueueAction: 意外恢复

     

    alsoTriggerOrQueueActionConditional: if numberOfUnitsInTeam(withTag=’ ‘, lessThan=0)

     

     

     

    [hiddenAction_过低血量]

     

    autoTriggerOnEvent: tookDamage

     

    requireConditional: if self.hp(lessThan=1) and numberOfUnitsInTeam(withTag=’ ‘,lessThan=0)

     

    showQuickWarLogToAllPlayers: 您的单位意外死亡,现已为您紧急恢复!

     

    alsoQueueAction: 意外恢复

     

    alsoTriggerOrQueueActionConditional: if numberOfUnitsInTeam(withTag=’ ‘, lessThan=0)

     

     

     

    [hiddenAction_进入载具]

     

    autoTrigger:if self.hasActiveWaypoint(type=’loadInto’)

     

    requireConditional: if numberOfUnitsInTeam(withTag=’ ‘, lessThan=0)

     

    clearAllWaypoints: true

     

    clearActiveWaypoint: true

     

    showQuickWarLogToAllPlayers:您的单位意外进入载具,现已为您紧急找回!

     

     

     

    [hiddenAction_意外运输]

     

    autoTrigger:if self.hasActiveWaypoint(type=’loadUp’)

     

    requireConditional: if numberOfUnitsInTeam(withTag=’ ‘, lessThan=0)

     

    clearAllWaypoints: true

     

    clearActiveWaypoint: true

     

    showQuickWarLogToAllPlayers: 您的单位被意外运输,现已为您紧急找回!

     

     

     

    [hiddenAction_意外恢复]

     

    spawnUnits: (offsetRandomX=20,offsetRandomY=20)

     

    showQuickWarLogToPlayer: 意外恢复成功


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